Traditional Routes into Employment
There are a few traditional routes into employment which can be apprenticeships and internships to applying for jobs directly to the company or using agencies.
Non Traditional Routes into Employment
These range from cold calling companies, leaving business cards around at various appropriate events, networking and using Social Media to get yourself noticed.
Digital Marketing & Social Media Apprentice
Kariba Creative Media LTD
I would apply for this job because it offers on the job training, a qualification and experience.
These are a few of the videos/graphics I have on YouTube that I would use to support a job application
The career test results were INFJ
- Introverted 68%
- Intuitive 68%
- Feeling 70%
- Judging 68%
- Extraverted 32%
- Sensing 32%
- Thinking 30%
- Perceiving 32%
Possible jobs that would suit my personality are
- Religious Worker
- Education Consultants
- Doctors and Dentists
- Health Care specialists
- Social Workers
- Childcare or early development
These results tell me that I can be kind, caring and compassionate. That I also like to spend a fair bit of time on my own and keep myself to myself.
I would agree with some of the job suggestions, but only a few.
I found a games developer career test online at gamedesigning.org and I feel it is fitting, but down the art side rather than programming because my coding skills are not up to scratch and it would take years to learn enough to get on the job. I enjoy coding but feel it is best kept to an interest / hobby.
I have many skills, thinking logically about a problem but also having the creativity to solve it when needed. I can work together well and on my own.
I would love to get into art or animation within games. Most likely Indie games as I prefer to work in smaller groups of people
For me, my perfect job would be programming but I don’t have the skill set, My maths skills are way below par needed of this job.
I would also like to do 2d or 3d art / animation. I love to create and to see something working.
I have the basic skills, I would need to improve my Creative cloud skills and my art skills but this can be done with practising every day.
I am going to continue to practise Adobe photoshop and Illustrator to improve my skills and also expand my knowledge of Jquery and HTML 5 (and probably stop being lazy over css) to create interactivity and animations.
As for a career timeline I will be working that out as I go along with the current situation. I would like to get into games but my daughter doesn’t start school until September so I plan on improving my skills until then and start work as an Indie Developer with an idea I already have and go from there.
For my research I have been looking at a variety of children’s books, art styles and language styles used in children’s books. I studied a range of different types of books like lift flap, pull tab, normal books and books with pockets in etc.
I also had an interview with Faye Beerling, we discussed inspiration, research, characters, language and story boarding and how Faye came to be an author.
I also spoke with my sister who is studying child psychology and we came up with some very interesting ideas.
I also researched multi sensory books for children with ADHD and other learning disabilities. What other forms can stories be told?
This week I have been practicing with inputting text into an array and to print it out on html page. This is to enable personalisation and text to speech. I found a great way to do this which has managed to pronounce names such as Siobhan and Gabrielle (I tested your full name -hope you didn’t mind) to see how clever it was. The responsiveVoice was amazing. Code was then added to prompt the reader for a name and name of a friend. This was then able to be read out using responsive voice.
HTML files can be imported into InDesign using InDesign 2014 and Folio Builder so any code can be added over the top of the interactive book for more functionality.
Code at work:
This code is now ready for testing in InDesign.
This week I have been doing a lot of trial in the way of interactivity. I used Animate and InDesign.
In Animate I used place holder images. First I started with bulbasaur, to see if I could move it around the screen.
This is the link to the bulbasaur test, which worked on my laptop but for some reason it’s not working when uploaded.
Then I went on to test it with pikachu and to move a clown outfit on to it. The outfit didn’t snap into place at that time.
After this successful trial, my next step was to try and dress a doll with a snap to it. In Animate I created two instances of the piece of clothing, on one of each I turned down the Alpha and placed them where I wanted the clothes to snap to.
To do this I added code to find the x and y position of the drop targets and to instruct it to drop the clothes if their x and y positions match those of the drop targets. If the x and y positions don’t match then they will be returned to their original position.
The swap worked out by setting the original position of the clothes already placed on the doll in the code of the new swap.
After this, I imported it into inDesign using Folio.
Prior to my pitch I felt that I didn’t have enough to demonstrate my idea. I had my pitch and some information about multi-sensory books for children and those with ADHD for example. I also took a couple of mock-ups and some textures that I wanted to use for my book.
My pitch went OK, I was quite nervous as I find public speaking no matter how big or small the crowd is a challenge. I could of been better prepared as I could have certain information written down.
The project was approved with tips on a museum in London to see and to think about questions such as How does this relate to games development. For this I would make a digital interactive copy of the book.
I have already looked at the program HTML 5 flip and have worked out how to do events which can make objects move, appear, disappear and jump to specific pages.
So the book could start with the option to go down two routes for a boy or girl with a customization of a character.