Ambiance and Atmosphere
|Problem: When creating game environments what problems could you face in terms of creating ambiance and atmosphere and how would you solve them.|
The difference between ambiance and atmosphere is that ambiance depends on where you are as in the forest will have a natural ambiance and a factory will have a more mechanical ambiance.
Atmosphere is the feeling the music gives you, you could have a dark castle with light music and you could feel quite relaxed but add some deep base slow music and it could give off a scary atmosphere.
For this task we chose a random location and mood and we had to create an ambiance track for this. I picked cave with a horror theme. I found water drip sounds and whisper clips and i added these to a track with silent intervals and a scream at the end. The water drips had an echo to them which helped create the idea of being in the cave. The other students figured out that is was supposed to be a cave with a scary theme.
The problems with creating ambiance is that you may not be able to get the required sound due to external noises from people in a woods talking for example or cars on a road nearby.
The ambiance noise i chose for my audio was a generator in the background and electrical sparks.
I had some trouble getting the generator sound as the source of my sound was a sensory bubble machine at my daughter’s nursery and every time i went to record their were families and babies there which is understandable considering it is a children’s center but it took me nearly 90 seconds to get about 3 seconds of usable sound. Luckily it was a pretty monotonous sound so i could loop it.
The sound after I had added production effects did sound better as I turned the volume down a bit so it wasn’t so over powering in my audio log.
This task was interesting as I feel I gained a lot more experience from Audacity in this project.
There are points that can be improved, for example I am not totally happy with the sound of the monster at the end of the audio log and the voice actor parts could be adjusted slightly to match the emotions that are going on at the time.