Week 7: The Player Experience


Assassin’s Creed: Unity was released November 2014.

This game was released before it was truly finished because the developers wanted the game to be released in time for Christmas, (games sometimes are released unfinished to meet deadlines because it has to go to manufacturers to get the discs made and ready for shipping/shipped to stores ready for release. This gives developers a bit more time to write bug fixes which is usually released as a day one DLC: – which clearly didn’t work in this instance)  but with that came many mistakes in the way of bugs in the game, players could fall through floors, see characters rendered without skin and even have cut-scenes interrupted by NPC’s.


Week 6: The Player Experience

In today’s lesson we learnt about the way games are designed to make you feel different emotions through the use of stories. Stories are designed to make you feel a connection with the characters within the games.